3 digit bonus fix by SarahShinespark

Fixes a bug only powerlevelers see where stat bonuses over 99 don't display correctly.
Rooks gains 100 HP at Lv60, which erroneously displays as :0.

(EN) - Apply to Arcana (USA) [no header]
(ES) - Apply to Arcana Spanish v1.1 [no header] by André Mena Calavia
(PT) - Apply to Arcana Portuguese v1 [headered] by Hexagon Traduções
(JP) - Apply to Card Master - Rimusaria no Fuuin [no header]


Note that this simply replaces bytes in the level-up script.
"All of Rooks' power has been increased."
"HP level has increased 100"
When changing this with a hex editor, the bonus numbers look like
"HP level has increased... 11 01 E7 16 00
I simply changed one byte: 11 00 E7 16 00
Now the RAM value at 16E7 will display 3 digits. Idk why, but it works!

For Card Master (JP version), I changed six bytes 21 -> 20, and changed the
spaces (81 40) to re-positions (08 xx) so it is uniform for 2 or 3 digits.
